Location *
US East (Ashburn)
Select the location
[Host] Steam Query Port *
UDP port for Steam server list features. Helps the server be visible in the client server browser.
[Host] Steam Username *
Used for installation and updates. Account does not need to own DayZ, but MUST BE a VALID Steam account (anonymous login cannot be used). For security reasons it is recommended that you create a new Steam account just for your dedicated servers. *This info is not visible to the server owner.*
[Host] Steam Password *
Used for installation and updates. Steam Guard MUST be completely TURNED OFF for the server and mods to download efficiently. *This info is not visible to the server owner, BUT IS stored in PLAIN TEXT. It is NOT advised to use a personal account; best to use a dummy account.*
[Host] Number of SteamCMD Retry Attempts *
How many times SteamCMD should retry downloading a server or mod after a recoverable error. (ie. A particularly large mod download times out)
Server Name *
Name of the server that will appear in the server list.
Max Players *
Maximum number of players allowed to join the server.
Server Password
Password required to join the server. Leave blank to have no password.
Admin Password
Password to log in as an admin on the server.
RCON Port *
Used by Tools or Battlemetrics to manage servers from outside. RCON Port is recommended to be at Game Port +3. For example, If the Game Port is 2302, then RCON Port should be 2305.
RCON Password *
This password is used to authenticate third parties to access server controls via RCON.
Modlist File (Exported from DayZ Launcher)
Filename for an exported modlist. This file will be parsed for mod installation and loading. Upload your HTML file to the root directory (eg. /home/container/modlist.html). Leave blank to disable loading mods from a modlist.
Additional Mods
A semicolon-separated list of mod folders to load from the root directory. Useful for loading manually uploaded mods. Any mods in this list that are in "@workshopID" form will also be included in Automatic Updates (if enabled). NO capital letters, spaces, or folders starting with a number! (ex. myMod;@123456789;@987654321;etc;)
Verify Signatures *
0
2
Ensures all clients have exactly the same version of mods or addons that the server is running. Otherwise, they will be kicked upon connection. (2 ON | 0 OFF)
VoN Quality *
Voice over Network codec quality; the higher the better. (Values 0-30)
Time Multiplier *
This is a time multiplier for in-game time (ie. 12 would move a full 24-hour day in-game 12 times faster, making it last 2 hours "in real life"). (Values: 0-24)
Night Multiplier *
This is an additional multiplier to either speed up or slow down nights in-game. It is multiplied with the "Time Multiplier" variable to get it's final multiplier for night time speed. (Values: 0.1-64.0)
[Advanced] Server-Side Only Mods
Mod folders to be used with the "-serverMods" startup option. They only run server-side and are not required by clients if "Verify Signatures" is ON. Any mods in this list that are in "@workshopID" form will also be included in Automatic Updates (if enabled). NO capital letters, spaces, or folders starting with a number! Each folder must be followed with a semicolon (ex. @123456789;@987654321;etc;)
[Advanced] Extra Startup Parameters
See https://community.bistudio.com/wiki/DayZ:Server_Configuration#Launch_Parameters for more info on valid flags for this field.
[Advanced] Server Binary *
DayZServer
Cannot currently be changed. Left in case other branches with different executable names are introduced at a later date.
[Advanced] DayZ Dedicated Server App ID *
223350
1042420
Used for installation and updates. Rarely needs to be changed. 223350 is for Stable branch and 1042420 is for experimental branch. Changing branches may require deleting all server files and reinstalling.